Список изменений патча 3.1.0 PTR к World of Warcraft снова вырос в
размере. Внимание Blizzard до сих пор плотно приковано к классам, в
связи с чем одним из глобальных нововведений стало усиление призываемых
существ Шаманов, Магов и Друидов: теперь и элементали, и древни, и
зеркальные копии умеют избегать AoE-урона, как и петы Охотников и
Чернокнижников.
Из описания общих изменений следует, что тестеры могут поучаствовать в Серебряном турнире (The Argent
Tournament) и оценить новые принципы регенерации маны. Более подробно (на английском) читайте ниже.
General - Due to significant talent tree
revisions, all players will have their talent points reimbursed.
Several new spells and abilities have been added for select classes.
Players will need to visit their class trainer to learn new spells.
- The
Argent Tournament, a permanent in-game event, has come to Icecrown.
Players interested in taking part in this event should visit the Argent
Pavilion located on the west side of the tournament grounds. Features
include:
- New ways of gaining reputation with capital cities.
- All new daily quests, achievements and titles.
- New rare and epic items, tabards, pets, banners, faction shirts and mounts.
- Mounted combat, and much more to come!
PvP - Lake Wintergrasp
- Steam Rush: Removed from the Siege Engine due to pathing issues.
Classes: General - Mana
Regeneration: The amount of mana regeneration derived from intellect
and spirit has been reduced by 40%; however, talents that allow for
mana regeneration while in combat have been increased. As a result,
in-combat regeneration for classes with those talents will stay the
same, while out-of-combat regeneration will be lower.
- The
shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and
Mirror Images, and druid’s Treants have all gained avoidance from
area-of-effect damage similar to what warlock and hunter pets already
have.
Death Knight - Anti-magic Shell: The amount of damage this ability can absorb is now limited to 100% of the death knight’s health.
- Blood
Boil now does some damage to undiseased targets and extra damage to
diseased targets. Its damage radius has been decreased to 10 yards.
- Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.
- Talents
- Blood
- Dancing
Rune Weapon: Damage done by, and duration of this pet is reduced by
50%, but the cooldown is reduced to 90 seconds. Attack speed of pet
increased from 2.0 to 3.5.
- Will of the Necropolis: This
ability now has a 15-second cooldown on how often it can occur. No
longer triggers from damage amounts less than 5% of the player’s health.
- Frost
- Frost
Aura: Replaced with Improved Frost Presence. Allows the death knight to
keep the health bonus of Frost Presence in any presence, and decreases
damage taken while in Frost Presence.
- Unholy
- New
Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it
for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30
seconds. Requires at least 30 points in the Unholy tree.
Druid - Talents
- Balance
- Moonkin Form: Mana cost reduced.
- Feral
- Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
Hunter - Talents
- Survival
- New
Talent: Black Arrow: Fires a Black Arrow at the target, increasing all
damage done by you to the target by 6% and doing periodic shadow damage
for 15 seconds. 30-second cooldown. Shares a cooldown with all other
traps.
- T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
Mage - Molten Armor: Chance to critically strike is now increased by a percentage of the mage’s total spirit.
Priest - Talents
- Holy
- New
Talent: Body and Soul: 2-point talent. When you cast Power Word:
Shield, you increase the target's movement speed by 30/60% for 4
seconds, and you have a 50/100% chance when you cast Abolish Disease on
yourself to also cleanse 1 poison effect in addition to diseases.
Rogue - Talents
- Subtlety
- Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.
Shaman - Earth
Elemental Totem: The summoned Earth Elemental should now have
significantly more health and slightly more armor. Now scales up in
power based on the shaman’s spell power instead of attack power.
- Talents
- Enhancement
- Unleashed
Rage: Reduced to 3 points, down from 5. No longer increases agility,
but instead increases your total expertise by 3/6/9%.
Professions - Alchemy
- Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
- Flask of Stoneblood: Health granted has been doubled.
- Engineering
- Added a new Reticulated Armor Webbing engineering enchant that increases the armor on cloth, leather, mail, or plate gloves.
- Gnomish
Lightning Generator: Now has passive critical strike rating. The damage
from the activated effect has been reduced. No longer has a cast time.
Now invokes a 10-second DPS burst item category cooldown.
- Hand-Mounted
Pyro Rocket: No longer on the global cooldown. Damage increased,
Cooldown reduced. Now invokes a 10-second DPS burst item category
cooldown.
- Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown.
Items - Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.
- Glyphs
- Death Knight
- Glyph of Heart Strike: Duration of snare increased to 10 seconds.
- Warrior
- Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 2 minutes, but Shield Wall now only reduces damage taken by 40%.
Bug Fixes - Death Knight
- Howling Blast: Each rank now properly shares a cooldown with the other ranks.
- Summon
Gargoyle: The Gargoyle will no longer re-attack rogues after they
Vanish, or night elves who use Shadowmeld. Monsters will stop trying to
chase a Gargoyle after it flies away. The debuff on the target
indicating he or she is being pursued by a Gargoyle will no longer
display the duration, and will be removed when the buff is removed from
the death knight. Max duration in the tooltip changed to 40 seconds.
- Hunter
- Hunter traps will no longer be able to be set off by totems.
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